AUG 2023 → PRESENT
● ACTIVE
- → Contracted by Mineplex (Guinness World Record–holding server network) to improve production anti-cheat system (GWEN) — enhanced heuristics, server-side movement validation, and packet order inspection while architecting its next-generation replacement
- → Built custom multiplayer game servers in Java with Netty for content creators with 8M+ subscribers, deploying across 3 production environments on dedicated infrastructure
- → Scaled platform to support 7,000+ concurrent players during a viral launch, diagnosing and resolving performance bottlenecks and memory leaks within 24 hours
- → Maintained 99.9% uptime through proactive monitoring, incident response, and JVM tuning
JavaNettyJVM TuningAnti-Cheat
FEB 2020 → SEP 2025
○ COMPLETE
- → Maintained and extended backend systems for an online multiplayer platform with an active global playerbase, working with legacy client code and limited documentation
- → Resolved a 2-year-old client stability issue causing daily crashes — used ProcMon to identify excessive disk I/O as root cause, reducing I/O by 60% and eliminating CPU spikes
- → Built real-time anti-cheat service in Python receiving player data from C++ game servers; automated bans for speed hacking via heartbeat validation
- → 5-year tenure shipping weekly patches and monthly releases — improved player satisfaction by 40%, grew active users by 15%
PythonC++CI/CDPacket Analysis
EXPECTED 2026
◐ IN PROGRESS