Software Engineer
Self-Employed
- Architected multiplayer game servers from scratch in Java with Netty, deployed across 3 production environments
- Handled viral launch with 7,000+ concurrent players when a 4M+ subscriber YouTuber announced — diagnosed and resolved bottlenecks within 24 hours
- Maintained 99.9% uptime through proactive monitoring and JVM tuning, achieving sub-50ms tick rates during peak load
- Built custom anti-cheat using packet inspection, reducing cheating incidents by 30%